|1563981056||Stasis Empowerment||Defeat combatants with a Super or elemental weapon attack to create Elemental Orbs. Collecting Stasis Elemental Orbs grants you empowerment.
On Void/Stasis Day, this is applied while using a Stasis subclass.|
|1349727737||Mercy||Loss has been forgiven.|
|1554621425||LN2 Burst||Hold trigger to fire freezing projectiles.|
|3303570768||Timeless Mythoclast||Fires a single bolt per shot.|
|1836377054||Tunnel Vision||Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.|
|3703856239||Adrenaline Junkie||Grenade final blows grant bonus damage and handling for a moderate duration.|
|1104037689||Cornered||Faster charge time or draw time when surrounded by combatants.|
|1730827677||Heating Up||Final blows with this weapon increase accuracy and stability while improving vertical recoil.|
|3245781764||Danger Zone||The blast radius of this weapon increases when surrounded by combatants.|
|3236861251||Temporal Unlimiter||Defeating targets builds stacks of Overcharge.
[Alternate Weapon Action] : Swap firing modes when fully Overcharged.
In alternative firing mode, hold the trigger to charge up and fire more powerful linear fusion shots.|
|3096708954||Liquid Cooling||Final blows with this weapon enable a Charged Shot for a short duration. Targets hit by this shot are instantly frozen at the cost of the weapon's entire magazine.|
|1377204849||Cold Efficiency||Shattering a frozen target refills this weapon's magazine from reserves.|
|2512762507||Dead Weight||Increases how quickly Dark Descent reaches its full potential.|
|800556114||Rewind Rounds||When this weapon's magazine is empty, it refills from reserves based on the number of hits.|
|4197782830||Calculated Balance||Higher stacks of Overcharge increase stability.|
|890589507||Firefly||Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies.|
|1585501836||Vitreous Entrance||Adds a Vex Glass appearance to your transmat effects.|
|1585501837||Harpy Entrance||Adds a Harpy appearance to your transmat effects.|
|1943735924||Baroque Entrance||Adds a Solstice appearance to your transmat effects.|
|2062185665||House of Light Entrance||Adds a House of Light appearance to your transmat effects.|
|3356473147||Diamond Lance||Shatter or defeat targets with [Stasis] Stasis abilities to create a Stasis Lance.
[Shoot] : Throw the lance to freeze targets on impact.
[Melee] : Slam the lance to the ground to freeze targets in a small area.|
|2672933291||Glacial Harvest||Freezing targets creates [Stasis] Stasis shards around the frozen targets. Higher tier combatants create more shards.|
|181665053||Touch of Winter||Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality.
Glacier Grenade: Adds a [Stasis] Stasis crystal and changes the formation.
Duskfield Grenade: Increases slow-field size and creates a small [Stasis] Stasis crystal on impact.
Coldsnap Grenade: Seeker travels farther, faster, and chains one additional time.|
|279392737||Whisper of Conduction||Nearby [Stasis] Stasis shards track to your position.|
|279392736||Whisper of Rending||Kinetic weapons do increased damage to [Stasis] Stasis crystals and frozen targets.|
|279392739||Whisper of Hunger||Increases the melee energy gained from picking up [Stasis] Stasis shards.|
|279392738||Whisper of Rime||Collecting a [Stasis] Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer.|
|432683253||Overload Wellmaker||Defeating a combatant with a finisher spawns 2 Arc elemental wells.|
|1153291002||Well of Ions||Picking up an Arc elemental well causes your next melee to deal increased damage.|
|185374981||Explosive Wellmaker||Rapidly defeating combatants with explosive damage spawns a Solar elemental well.|
|1785397572||Well of Life||Picking up a Solar elemental well grants increased regeneration for a short period of time.|
|664669344||Reaping Wellmaker||After activating your class ability, your next weapon final blow spawns a Void elemental well.|
|4113567895||Well of Tenacity||Picking up a Void elemental well reduces the damage you take from combatants for a short period of time.|
|2530190023||Shieldcrash Wellmaker||Breaking a shield with the matching weapon type creates an elemental well.|
|2304005093||Anti-Oracle||Defeating an Oracle grants you Super energy.|
|2304005092||Anti-Praetorian||Defeating a Praetorian grants you Super energy.|
|2802270659||Rapid Oracle Disruptor||Your equipped Pulse Rifles, Shotguns, Sidearms, SMGs, and Swords deal additional damage to Oracles.|
|2802270658||Vex Breaker||Defeating a Vex with a melee attack has a chance to spawn an Orb of Power. Multiple copies of this mod increase the Super energy granted when those Orbs are picked up.|
|2802270657||Superstructure Striker||While you are standing on a sync plate or are near a conflux, weapon attacks that hit powerful Vex combatants have a high chance to stun those combatants.|
|395244878||Aggressive Oracle Disruptor||Your equipped Auto Rifles, Fusion Rifles, Grenade Launchers, Trace Rifles, and Rocket Launchers deal additional damage to Oracles.|
|395244879||Vex Destroyer||Defeating a Vex with a grenade attack has a chance to spawn an Orb of Power. Multiple copies of this mod increase the Super energy granted when those Orbs are picked up.|
|395244876||Superstructure Medic||While you are standing on a sync plate or are near a conflux, weapon attacks that hit powerful Vex combatants have a high chance to create a burst of healing for you and allies near you.|
|1044941013||Precise Oracle Disruptor||Your equipped Bows, Hand Cannons, Linear Fusion Rifles, Scout Rifles, and Sniper Rifles deal additional damage to Oracles in the Vault of Glass.|
|1044941012||Vex Striker||Defeating a Vex with a precision hit has a chance to spawn an Orb of Power. Multiple copies of this mod increase the Super energy granted when those Orbs are picked up.|
|1044941015||Superstructure Defender||While you are standing on a sync plate or are near a conflux, weapon attacks that hit powerful Vex combatants have a high chance to weaken those combatants.|
|654949045||Trace Rifle Loader||Increases reload speed of Trace Rifles.|
|1522109188||Trace Rifle Reserves||Increases the amount of Trace Rifle ammo you can carry.|
|431522551||Unflinching Trace Rifle Aim||Reduces flinching from incoming fire while aiming Trace Rifles.|
|2000957916||Trace Rifle Ammo Finder||Increases your chance of finding Special ammo while you have a Trace Rifle equipped.|
|732939633||Trace Rifle Targeting||Improved target acquisition, accuracy, and aim-down-sights speed for Trace Rifles.|
|966847990||Trace Rifle Scavenger||Trace Rifles get bonus reserves when you pick up Special ammo.|
|1609278724||Trace Rifle Dexterity||Faster ready and stow speed for Trace Rifles.|
|1364422432||Utility Finisher||Finishers restore class abilities. Requires one-tenth of your Super energy.|
|3956055316||Feast of Light||Pick up Orbs of Power to overcharge your Super.|
|2212203174||Firewalker||Solar final blows improve weapon damage. You are harder to slow or freeze with Stasis.|
|3511207275||Blessing of Order||Rifts create beneficial seeker projectiles.|
|3719681993||Overload Submachine Gun||Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output.
Strong against [Disruption] Overload Champions.|
|3948895180||Anti-Barrier Scout Rifle||Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Scout Rifles deal bonus damage against [Shield-Piercing] Barrier Champions.|
|2998181429||Unstoppable Sidearm||Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against [Stagger] Unstoppable Champions.|
|3223779814||Overload Hand Cannon||Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.|
|3042861421||Anti-Barrier Auto Rifle||Auto Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions.
Auto Rifles deal bonus damage against [Shield-Piercing] Barrier Champions.|
|3670811993||Rocket Launcher Scavenger||Rocket Launchers get bonus reserves when you pick up ammo.|
|2109245174||Rocket Launcher Loader||Increases reload speed of Rocket Launchers.|
|2066778045||Grenade Launcher Dexterity||Faster ready and stow speed for Grenade Launchers.|
|3852365007||Unstoppable Grenade Launcher||When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions.
Strong against [Stagger] Unstoppable Champions.|
|2843562690||Warmind's Decree||Void splash damage final blows have a chance to create Warmind Cells.|
|591272008||Impulse Recycler||Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained.|
|2196183250||Blast Radius||Become Charged with Light by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers.|
|3647452198||Argent Ordnance||While Charged with Light, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light.|
|2281386295||Ashes to Assets||Gain bonus Super energy on grenade kills.|
|4156504763||Sundering Blast||Stunning a Champion creates an explosive blast.|
|3029289234||Breach and Clear||When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and causes the combatant to take increased damage for a short duration.|
|4227729576||Energy Accelerant||Your Dragonfly, Chain Reaction, and Firefly explosions deal more damage.|
|1142444058||Discipline Armorer||Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Discipline, and are more likely to drop with higher Discipline.|
|1601573060||Intellect Armorer||Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Intellect, and are more likely to drop with higher Intellect.|
|378697995||Strength Armorer||Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Strength, and are more likely to drop with higher Strength.|
|3047644527||Mobility Armorer||Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Mobility, and are more likely to drop with higher Mobility.|
|3625839277||Recovery Armorer||Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Recovery, and are more likely to drop with higher Recovery.|
|1289638007||Resilience Armorer||Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Resilience, and are more likely to drop with higher Resilience.|
|545035197||Stat Penalty||-30 Recovery ▼|