Showing first 100 definitions. View all 103.
Hash | Icon | Name | Description |
1563981056 | ![]() | Stasis Empowerment | Defeat combatants with a Super or elemental weapon attack to create Elemental Orbs. Collecting Stasis Elemental Orbs grants you empowerment. On Void/Stasis Day, this is applied while using a Stasis subclass. |
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1349727737 | ![]() | Mercy | Loss has been forgiven. |
1554621425 | ![]() | LN2 Burst | Hold trigger to fire freezing projectiles. |
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3303570768 | ![]() | Timeless Mythoclast | Fires a single bolt per shot. |
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1836377054 | ![]() | Tunnel Vision | Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration. |
3703856239 | ![]() | Adrenaline Junkie | Grenade final blows grant bonus damage and handling for a moderate duration. |
1104037689 | ![]() | Cornered | Faster charge time or draw time when surrounded by combatants. |
1730827677 | ![]() | Heating Up | Final blows with this weapon increase accuracy and stability while improving vertical recoil. |
3245781764 | ![]() | Danger Zone | The blast radius of this weapon increases when surrounded by combatants. |
3236861251 | ![]() | Temporal Unlimiter | Defeating targets builds stacks of Overcharge. [Alternate Weapon Action] : Swap firing modes when fully Overcharged. In alternative firing mode, hold the trigger to charge up and fire more powerful linear fusion shots. |
3096708954 | ![]() | Liquid Cooling | Final blows with this weapon enable a Charged Shot for a short duration. Targets hit by this shot are instantly frozen at the cost of the weapon's entire magazine. |
1377204849 | ![]() | Cold Efficiency | Shattering a frozen target refills this weapon's magazine from reserves. |
2512762507 | ![]() | Dead Weight | Increases how quickly Dark Descent reaches its full potential. |
800556114 | ![]() | Rewind Rounds | When this weapon's magazine is empty, it refills from reserves based on the number of hits. |
890589507 | ![]() | Firefly | Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies. |
1585501836 | ![]() | Vitreous Entrance | Adds a Vex Glass appearance to your transmat effects. |
1585501837 | ![]() | Harpy Entrance | Adds a Harpy appearance to your transmat effects. |
1943735924 | ![]() | Baroque Entrance | Adds a Solstice appearance to your transmat effects. |
2062185665 | ![]() | House of Light Entrance | Adds a House of Light appearance to your transmat effects. |
3356473147 | ![]() | Diamond Lance | Shatter or defeat targets with [Stasis] Stasis abilities to create a Stasis Lance. [Shoot] : Throw the lance to freeze targets on impact. [Melee] : Slam the lance to the ground to freeze targets in a small area. |
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2672933291 | ![]() | Glacial Harvest | Freezing targets creates [Stasis] Stasis shards around the frozen targets. Higher tier combatants create more shards. |
181665053 | ![]() | Touch of Winter | Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a [Stasis] Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small [Stasis] Stasis crystal on impact. Co… |
279392737 | ![]() | Whisper of Conduction | Nearby [Stasis] Stasis shards track to your position. |
279392736 | ![]() | Whisper of Rending | Kinetic weapons do increased damage to [Stasis] Stasis crystals and frozen targets. |
279392739 | ![]() | Whisper of Hunger | Increases the melee energy gained from picking up [Stasis] Stasis shards. |
279392738 | ![]() | Whisper of Rime | Collecting a [Stasis] Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. |
432683253 | ![]() | Overload Wellmaker | Defeating a combatant with a finisher spawns 2 Arc elemental wells. |
1153291002 | ![]() | Well of Ions | Picking up an Arc elemental well causes your next melee to deal increased damage. |
185374981 | ![]() | Explosive Wellmaker | Rapidly defeating combatants with explosive damage spawns a Solar elemental well. |
1785397572 | ![]() | Well of Life | Picking up a Solar elemental well grants increased regeneration for a short period of time. |
664669344 | ![]() | Reaping Wellmaker | After activating your class ability, your next weapon final blow spawns a Void elemental well. |
4113567895 | ![]() | Well of Tenacity | Picking up a Void elemental well reduces the damage you take from combatants for a short period of time. |
2530190023 | ![]() | Shieldcrash Wellmaker | Breaking a shield with the matching weapon type creates an elemental well. |
2304005093 | ![]() | Anti-Oracle | Defeating an Oracle grants you Super energy. |
2304005092 | ![]() | Anti-Praetorian | Defeating a Praetorian grants you Super energy. |
2802270659 | ![]() | Rapid Oracle Disruptor | Your equipped Pulse Rifles, Shotguns, Sidearms, SMGs, and Swords deal additional damage to Oracles. |
2802270658 | ![]() | Vex Breaker | Defeating a Vex with a melee attack has a chance to spawn an Orb of Power. Multiple copies of this mod increase the Super energy granted when those Orbs are picked up. |
2802270657 | ![]() | Superstructure Striker | While you are standing on a sync plate or are near a conflux, weapon attacks that hit powerful Vex combatants have a high chance to stun those combatants. |
395244878 | ![]() | Aggressive Oracle Disruptor | Your equipped Auto Rifles, Fusion Rifles, Grenade Launchers, Trace Rifles, and Rocket Launchers deal additional damage to Oracles. |
395244879 | ![]() | Vex Destroyer | Defeating a Vex with a grenade attack has a chance to spawn an Orb of Power. Multiple copies of this mod increase the Super energy granted when those Orbs are picked up. |
395244876 | ![]() | Superstructure Medic | While you are standing on a sync plate or are near a conflux, weapon attacks that hit powerful Vex combatants have a high chance to create a burst of healing for you and allies near you. |
1044941013 | ![]() | Precise Oracle Disruptor | Your equipped Bows, Hand Cannons, Linear Fusion Rifles, Scout Rifles, and Sniper Rifles deal additional damage to Oracles in the Vault of Glass. |
1044941012 | ![]() | Vex Striker | Defeating a Vex with a precision hit has a chance to spawn an Orb of Power. Multiple copies of this mod increase the Super energy granted when those Orbs are picked up. |
1044941015 | ![]() | Superstructure Defender | While you are standing on a sync plate or are near a conflux, weapon attacks that hit powerful Vex combatants have a high chance to weaken those combatants. |
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654949045 | ![]() | Trace Rifle Loader | Increases reload speed of Trace Rifles. |
1522109188 | ![]() | Trace Rifle Reserves | Increases the amount of Trace Rifle ammo you can carry. |
431522551 | ![]() | Unflinching Trace Rifle Aim | Reduces flinching from incoming fire while aiming Trace Rifles. |
2000957916 | ![]() | Trace Rifle Ammo Finder | Increases your chance of finding Special ammo while you have a Trace Rifle equipped. |
732939633 | ![]() | Trace Rifle Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Trace Rifles. |
966847990 | ![]() | Trace Rifle Scavenger | Trace Rifles get bonus reserves when you pick up Special ammo. |
1609278724 | ![]() | Trace Rifle Dexterity | Faster ready and stow speed for Trace Rifles. |
1364422432 | ![]() | Utility Finisher | Finishers restore class abilities. Requires one-tenth of your Super energy. |
3956055316 | ![]() | Feast of Light | Pick up Orbs of Power to overcharge your Super. |
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2212203174 | ![]() | Firewalker | Solar final blows improve weapon damage. You are harder to slow or freeze with Stasis. |
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3511207275 | ![]() | Blessing of Order | Rifts create beneficial seeker projectiles. |
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3719681993 | ![]() | Overload Submachine Gun | Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. |
3948895180 | ![]() | Anti-Barrier Scout Rifle | Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Scout Rifles deal bonus damage against [Shield-Piercing] Barrier Champions. |
2998181429 | ![]() | Unstoppable Sidearm | Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
3223779814 | ![]() | Overload Hand Cannon | Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. |
3042861421 | ![]() | Anti-Barrier Auto Rifle | Auto Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Auto Rifles deal bonus damage against [Shield-Piercing] Barrier Champions. |
3670811993 | ![]() | Rocket Launcher Scavenger | Rocket Launchers get bonus reserves when you pick up ammo. |
2109245174 | ![]() | Rocket Launcher Loader | Increases reload speed of Rocket Launchers. |
2066778045 | ![]() | Grenade Launcher Dexterity | Faster ready and stow speed for Grenade Launchers. |
3852365007 | ![]() | Unstoppable Grenade Launcher | When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against [Stagger] Unstoppable Champions. |
2843562690 | ![]() | Warmind's Decree | Void splash damage final blows have a chance to create Warmind Cells. |
591272008 | ![]() | Impulse Recycler | Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained. |
2196183250 | ![]() | Blast Radius | Become Charged with Light by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers. |
3647452198 | ![]() | Argent Ordnance | While Charged with Light, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light. |
2281386295 | ![]() | Ashes to Assets | Gain bonus Super energy on grenade kills. |
4156504763 | ![]() | Sundering Blast | Stunning a Champion creates an explosive blast. |
3029289234 | ![]() | Breach and Clear | When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and causes the combatant to take increased damage for a short duration. |
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1142444058 | ![]() | Discipline Armorer | Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Discipline, and are more likely to drop with higher Discipline. |
1601573060 | ![]() | Intellect Armorer | Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Intellect, and are more likely to drop with higher Intellect. |
378697995 | ![]() | Strength Armorer | Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Strength, and are more likely to drop with higher Strength. |
3047644527 | ![]() | Mobility Armorer | Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Mobility, and are more likely to drop with higher Mobility. |
3625839277 | ![]() | Recovery Armorer | Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Recovery, and are more likely to drop with higher Recovery. |
1289638007 | ![]() | Resilience Armorer | Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Resilience, and are more likely to drop with higher Resilience. |
545035197 | ![]() | Stat Penalty | -30 Recovery ▼ |
Showing first 100 definitions. View all 103.
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