2432579025 | | Legacy: Zero Hour | This activity's difficulty has been tuned to approximate the experience of its original release.
Combatants deal significantly more damage and have moderately increased health. |
1602614337 | | Legacy: The Whisper | This activity's difficulty has been tuned to approximate the experience of its original release.
Combatants deal significantly more damage and have moderately increased health. |
4047266548 | | Cooperative Focus Campaign | Heavily shielded and highly aggressive combatants appear more frequently and in greater numbers. |
1149526926 | | Synergy | Fireteam communication and coordination is vital for success. |
1909158654 | | Restricted | Fireteam revives are limited in Restricted Zones. |
1264329482 | | Balanced Scales | This activity does not scale combatant difficulty according to fireteam size. |
3924377323 | | Subclass Requirements | A fireteam member needs to be equipped with a Light subclass. The other fireteam member needs to be equipped with a Darkness subclass. The Prismatic subclass fulfills either requirement. |
3037208116 | | Subclass Locked | You will not be able to change your equipped subclass during this activity. |
4115568531 | | Mission Is Timed | When the timer reaches zero, the fireteam will be returned to orbit. |
1806775150 | | Fireteam Power Boosting Disabled | Fireteam power boosting is disabled for this activity. |
2960104736 | | Countdown Rules | To win, your team must detonate or defuse both charges.
Attackers: Arm the charge at one of two sites and guard it until it detonates.
Defenders (Arming Phase): Prevent the attacking team from arming any charges until the round ends.
Defenders (Defus… |
474395167 | | Havoc Rules | Ammo crates spawn much more frequently, and players drop more ammo when defeated. |
4093484583 | | Doubles Rules | When you and your ally are reunited, your weapon handling and reload speed are greatly increased, and you gain increased flinch resistance.
When you and your ally are drifting apart, your sprint and slide abilities are enhanced. |
3388957297 | | Trickle | Abilities recharge at a reduced rate. |
3492492287 | | Special Ammo Rules (Alpha) | Players do not respawn with Special ammo. |
2431130026 | | Arena: Breach Executable: Mode Rules | Complete objectives and defeat high-value targets to generate data Motes.
Upon death, some collected data will drop to the ground to be reacquired.
Pick up data and deposit it to earn power-ups during encounters.
Successfully completing encounters in Ex… |
2263762817 | | Data Buffs | Depositing data will award one of the following buffs:
• Chance to create Stasis Crystals on Stasis damage
• Chance to apply Scorched on Solar damage
• Chance to gain class ability energy on combatant final blows |
1332265391 | | Data Buffs | Potential Data buffs:
• Chance to create Stasis Crystals on Stasis damage
• Chance to apply Scorched on Solar damage
• Defeated combatants have a chance to refund a portion of class ability energy |
4269081391 | | Data Buffs | Depositing data will award one of the following buffs:
• Chance to spawn an Orb of Power on combatant final blows
• Chance to Jolt on Arc Damage
• Chance to gain melee energy on combatant final blows |
3398572761 | | Data Buffs | Potential Data buffs:
• Chance to spawn an Orb of Power on combatant final blows
• Chance to Jolt on Arc Damage
• Chance to gain melee energy on combatant final blows |
3507208337 | | Data Buffs | Depositing data will award one of the following buffs:
• Chance to create Threadlings on Strand damage
• Chance to apply Suppressed on Void damage
• Chance to gain grenade energy on combatant final blows |
324020031 | | Data Buffs | Potential Data buffs:
• Chance to create Threadlings on Strand damage
• Chance to apply Suppressed on Void damage
• Chance to gain grenade energy on combatant final blows |
1471048891 | | Data Buffs | Depositing data will award one of the following buffs:
• Chance to spawn an Orb of Power on combatant final blows
• Chance to spawn a Stasis Crystal on combatant final blows
• Chance to gain class ability energy on combatant final blows |
2587905069 | | Data Buffs | Potential Data buffs:
• Chance to spawn an Orb of Power on combatant final blows
• Chance to spawn a Stasis Crystal on combatant final blows
• Chance to gain class ability energy combatant final blows |
521652513 | | Data Buffs | Depositing data will award one of the following buffs:
• Spawn an ammo crate
• Chance to spawn Threadlings on combatant final blows
• Chance to gain grenade energy on combatant final blows |
3620773775 | | Data Buffs | Potential Data buffs:
• Spawn an ammo crate
• Chance to spawn Threadlings on combatant final blows
• Chance to gain grenade energy on combatant final blows |
4068824296 | | Shielded Foes | Combatants may vary each time you play this activity. You may face combatants with [Arc] Arc, [Solar] Solar, or [Void] Void shields. |
93790318 | | Shielded Foes | You may face combatants with [Arc] Arc, [Solar] Solar, or [Void] Void shields. |
3406250074 | | Overcharged Auto Rifle | {var:1027206613}% bonus to Auto Rifle damage. |
2543520884 | | Onslaught Rules | Defend and repair the ADU against waves of combatants. There are 10 waves to a set. If the ADU is destroyed, the activity is over.
Scraps: Activity currency used to purchase and upgrade defenses at the start of every set and after waves 3 and 6.
Rewards:… |
3114697541 | | Escalating Difficulty | Power is disabled in this activity. Combatant difficulty increases with each set. |
1545596619 | | Escalating Difficulty | Power is disabled in this activity. Combatant difficulty increases with each set. |
1171597537 | | Double Nightfall Drops | All Nightfall loot drops are doubled. |
1598472557 | | Strand Threat | {var:4005007457}% increase to incoming Strand damage. |
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