Showing first 100 definitions. View all 119.
Hash | Icon | Name | Description |
1715187039 | ![]() | Shooting Star | Celebrate your achievements with style and alacrity! |
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2638928128 | ![]() | Anti-Barrier Auto Rifle | Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active. |
2638928131 | ![]() | Piercing Bowstring | Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions. |
2638928130 | ![]() | Unstoppable Scout Rifle | Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active. |
2638928133 | ![]() | Overload Hand Cannon | Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. |
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2638928132 | ![]() | Unstoppable Fusion | Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
1609146738 | ![]() | Thanatotic Tangles | Strand weapon final blows have a chance to generate a Tangle. |
1609146737 | ![]() | Origin Perk Specialization II | Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits are always overcharged when that modifier is active. |
1609146736 | ![]() | Elemental Orbs: Void | While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile. |
1609146743 | ![]() | Elemental Orbs: Arc | While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages. |
1609146742 | ![]() | Elemental Orbs: Solar | While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages. |
3450106411 | ![]() | Overload Machine Guns | Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. |
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3450106408 | ![]() | Elemental Fury | While stunned, Champions take bonus damage from your abilities and Elemental Orb damage. |
3450106409 | ![]() | Communal Pickups | When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds. |
3450106414 | ![]() | Refreshing Pickups | Picking up a Tangle or Elemental Orb grants energy to your least-powered ability. |
3450106415 | ![]() | Semi-Auto Striker | If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge. |
3182267148 | ![]() | Monochromatic Maestro | Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds. |
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3182267151 | ![]() | Sundering Glare | Rapid precision hits against distant combatants weaken them for a short duration. |
3182267150 | ![]() | Elemental Embrace | Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type. |
3182267145 | ![]() | Elemental Munitions | Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo. |
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3182267144 | ![]() | Frenzied Stacks | Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time. |
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381243875 | ![]() | Whirling Maelstrom | Destroying a Tangle will weave a violent, writhing mass of [Strand] Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them. |
1000136554 | ![]() | Weavewalk | [###DestinyNamedSubstitutions.ui_player_action_air_dodge_button###] [###DestinyNamedSubstitutions.ui_player_action_air_dodge_verb###] : Dodge while airborne to enter the weave, gaining damage resistance from combatants and players. Reactivate your air dodg… |
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1277904771 | ![]() | Beyond Sight | Adds a beyond sight appearance to your transmat effects. |
2284475885 | ![]() | Sugar Rush | Adds a sugar rush appearance to your transmat effects. |
622904166 | ![]() | Highly Commendable | Adds a highly commendable appearance to your transmat effects. |
622904167 | ![]() | Crystalline Breakout | Adds a crystalline breakout appearance to your transmat effects. |
577739622 | ![]() | Property: Undecidable | Damage type matches your subclass. |
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3170582285 | ![]() | Cursebringer | Precision final blows trigger an explosion. |
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247296515 | ![]() | Wild Card | Final blows with this weapon have a chance to create experimental submunitions at the target's location. |
1761780089 | ![]() | Nadir Focus | Sustained fire increases accuracy and range. Increases lunge distance for Swords, and projectile velocity for Launchers. |
3517424856 | ![]() | Head Rush | Standing up after crouching for a short time grants this weapon a brief period of improved handling and reload speed. |
2627960871 | ![]() | Heal Clip | Reloading shortly after dealing a final blow grants Cure to you and your nearby allies. |
2587742249 | ![]() | Enlightened Action | Dealing damage improves reload speed and handling. |
2849861125 | ![]() | Enlightened Action | Dealing damage significantly improves reload speed and handling. |
1170256448 | ![]() | Precision Instrument | Dealing sustained damage increases precision damage. |
1626629712 | ![]() | High Ground | Gain bonus damage when attacking targets from higher ground. |
774270086 | ![]() | High Ground | This weapon gains bonus damage when attacking targets from higher ground. Increases reload. |
1699664394 | ![]() | Barrel Constrictor | Final blows with this weapon reduce the projectile spread of its next shot for a short duration. |
465526684 | ![]() | Barrel Constrictor | Final blows with this weapon significantly reduce the projectile spread of its next shot for an improved duration. |
931364473 | ![]() | Sword Logic | Final blows with this weapon grant bonus damage. The strength and duration of the bonus increases when more powerful targets are defeated. |
3048773429 | ![]() | Sword Logic | Final blows with this weapon grant bonus damage for an improved duration. The strength and duration of the bonus increases when more powerful targets are defeated. |
1371305600 | ![]() | Loose Change | Applying an elemental debuff to a target increases this weapon's reload speed for a short duration. |
1772095958 | ![]() | Loose Change | Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration. |
647467627 | ![]() | Loyal Moths | Final blows with this weapon create a loyal moth. The moth will seek out nearby targets and detonate, damaging and blinding them. |
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1782845810 | ![]() | Berserk Rush | Weapon enrages faster while amplified. Final blows with this weapon make you amplified. |
30049677 | ![]() | Desperation | Reloading after a precision final blow or a final blow with a Cursed Thrall explosion increases your rate of fire and improves stability and aim assist. |
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2475557021 | ![]() | Unstoppable Fusion | Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
1494299432 | ![]() | Arc/Strand Siphon Combo | Combines the Arc and Strand Siphon mods into one. |
1494299435 | ![]() | Solar/Strand Siphon Combo | Combines the Solar and Strand Siphon mods into one. |
1494299434 | ![]() | Void/Strand Siphon Combo | Combines the Void and Strand Siphon mods into one. |
1494299437 | ![]() | Origin Perk Specialization I | Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits. |
1494299436 | ![]() | Diviner's Discount | All Scavenger mods are discounted. |
2505155687 | ![]() | Thanatotic Tangles | Strand weapon final blows have a chance to generate a Tangle. |
2505155684 | ![]() | Origin Perk Specialization II | Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits are always overcharged when that modifier is active. |
2505155685 | ![]() | Elemental Orbs: Void | While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile. |
2505155682 | ![]() | Elemental Orbs: Arc | While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages. |
2505155683 | ![]() | Elemental Orbs: Solar | While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages. |
1532503750 | ![]() | Overload Machine Guns | Uninterrupted fire from your equipped Machine Gun stuns unshielded combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. |
1532503749 | ![]() | Elemental Fury | While stunned, Champions take bonus damage from your abilities and Elemental Orb damage. |
1532503748 | ![]() | Communal Pickups | When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds. |
1532503747 | ![]() | Refreshing Pickups | Picking up a Tangle or Elemental Orb grants energy to your least-powered ability. |
1532503746 | ![]() | Semi-Auto Striker | If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge. |
1784194277 | ![]() | Monochromatic Maestro | Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds. |
1784194278 | ![]() | Rapid-Fire Ranger | Rapid precision hits made from long range weaken the target. |
1784194279 | ![]() | Elemental Embrace | Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type. |
1784194272 | ![]() | Elemental Munitions | Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo. |
1784194273 | ![]() | Frenzied Stacks | Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time. |
1503380405 | ![]() | Exhumed Excess | |
995682592 | ![]() | Winged Eclipse | Loyal moths damage targets and aid your allies. |
3355584826 | ![]() | Relentless Tracker | Improves weapon damage after damaging a target with an ability. |
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2616301830 | ![]() | Percussive Flames | Burning Maul and Consecration create flame cyclones. |
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1994003383 | ![]() | Classified | Keep it secret. Keep it safe. |
1537859289 | ![]() | Classified | Keep it secret. Keep it safe. |
2208183322 | ![]() | Classified | Keep it secret. Keep it safe. |
602921650 | ![]() | Classified | Keep it secret. Keep it safe. |
2931879325 | ![]() | Classified | Keep it secret. Keep it safe. |
3543261302 | ![]() | Classified | Keep it secret. Keep it safe. |
Showing first 100 definitions. View all 119.
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