3861383116 |  | Subtle Foes | Certain foes are stealthy when at a distance. They become visible when near a Guardian. |
1262171714 |  | Champion Foes | You will face [Disruption] Overload Champions.
You must equip an Anti-Overload mod to your arms armor to defeat them. These mods come from the Seasonal Artifact. |
3461252634 |  | Champion Foes | You will face [Disruption] Overload Champions. |
3147642230 |  | Mettle | The activity is at a fixed difficulty.
Your effective Power is capped at 1580. |
3192928767 |  | Quickplay 6v6 Rules | This playlist contains Control and Clash. When you launch, it will randomly select one of the modes for you to play.
Control: Capture the zones and defeat your opponents for points. The more zones you control, the more points you get for each opponent def… |
1377045711 |  | Clash Rules | To win, defeat your opponents to score more points than them! |
2201679031 |  | Control Rules | Capture the zones and defeat your opponents for points. The team with the most points wins.
Zone Advantage: The state when your team owns 2 zones. Your team gains +2 points for every Guardian you defeat while in this state.
Power Play: The state when you… |
3244996239 |  | Elimination Rules | To win, your team must become the last Guardian(s) standing by defeating the entire opposing team.
Tiebreaker: A capture zone appears when a round reaches overtime. Win the round by capturing the zone before the other team. |
2533933090 |  | To win, defeat your opponents to score more points than them! Your abilities recharge much faster in this mode, and final blows made with Power weapons or Supers grant additional points. | To win, defeat your opponents to score more points than them! Your abilities recharge much faster in this mode, and final blows made with Power weapons or Supers grant additional points. |
2327064309 |  | Momentum Control Rules | Capture the zones and defeat your opponents for points. The team with the most points wins. This is a faster version of Control.
Momentum: You can capture zones faster. Weapon damage is significantly increased. Abilities and Supers regenerate when you def… |
1359116199 |  | Rumble Rules | To win, defeat your opponents to get the most points! This is a free-for-all mode where no one is an ally. |
3388053151 |  | Showdown Rules | Win the match by winning more rounds than your opponents. Defeat them to score points; the team with the most points wins a round. |
636485977 |  | Survival Rules | To win, your team must become the last Guardian(s) standing by defeating the opposing team to exhaust their revives.
Revives: Both teams are allocated a limited pool of revives. If a team runs out of their revives, they can no longer respawn. |
3486817119 |  | Team Scorched Rules | To win, defeat your opponents to score more points than them! Every player is equipped with a Scorch Cannon.
Scorch Cannon: A heavy-impact weapon borrowed from the Eliksni. Shots can detonate on impact or can be charged by holding and releasing the actuat… |
3520387869 |  | Zone Control Rules | To win, score more points than your opponent by capturing and controlling zones.
Zones: Score points for each zone your team controls. |
738174153 |  | Competitive Division Rules | This playlist contains Rift, Showdown, and Survival. When you launch, it will randomly select one of the modes for you to play.
Rift: To win, score more points than your opponents by collecting the Spark and igniting your opponents' Rift.
Showdown: Win t… |
1505377421 |  | Placement Series | Complete placement matches to determine your starting position on the current Season's Ranked ladder.
Matches played: {var:4027254163} of {var:2701182729} |
2975928611 |  | Promotion Series | Win 2 of the next 3 matches to be promoted to the next Rank.
Match results (W-L): {var:3036110002}-{var:2130373872} |
3993408768 |  | Relegation Series | Win 2 of the next 3 matches to avoid relegation.
Match results (W-L): {var:1550688411}-{var:3875673079} |
3666600199 |  | Iron Banner: Fortress | To win, score more points that your opponent by capturing and defending the zones. The Hunt activates twice per match.
Zones: Gain 2 points for each zone your team controls at each time interval.
Zone Advantage: The state when your team controls 2 zones.… |
4263658911 |  | Trials Rules | To win, your team must become the last Guardian(s) standing by defeating the entire opposing team.
Tiebreaker: A capture zone appears when a round reaches overtime. Win the round by capturing the zone before the other team. |
22487155 |  | Trials: Capture Zone Rules | To win, your team must become the last Guardian(s) standing by defeating the entire opposing team. Your team can also win by capturing the single zone. |
3226721939 |  | Playlist Rules | Power Level: All combatants in this activity will be at least {var:3112783658} points over your current Power level. |
1442903441 |  | Legend Rules | Power Level: All combatants in this activity will be at least {var:1251211975} points over your current Power level. |